Devlog #2: The world is a tilemap
Mega Maze Wars is a 2D world. Find out why we use a Tilemap and which question came up.
A competitive 1v1 mobile strategy duel. Build tactical mazes from defensive towers, launch simultaneous attack waves, and breach your opponent’s bastion in rapid clashes.
Every match is an intense tactical duel where you must defend your home bastion while coordinating relentless attacks against your rival.
Every tower shapes the path. Direct enemy waves into deadly killzones and extend their travel time without ever completely blocking the route.
You don’t just defend — you attack at the exact same moment. Plan your towers and recruit attack waves in synchronized planning rounds.
Toggle seamlessly between guarding your Bastion and scouting the Front, where advancing units pierce the dynamic Fog of War in real time.
Every creep you send permanently increases your round gold income. Balance swarm units for long-term eco against heavy siege tanks.
Follow our progress as we craft towers, balance creep waves, and polish the 1v1 tactical mazing duel.
Mega Maze Wars is a 2D world. Find out why we use a Tilemap and which question came up.
Mega Maze Wars is a 2D Top-Down Tower defense game. The graphics are made in a pixel art style.
Pre-register now to receive exclusive cosmetic founder rewards and early priority access to upcoming playtest rounds.
Chat directly with the developers, discuss strategy and tower synergies, and connect with fellow maze-builders.